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Silvio Almeida
Who I am beyond design

More than a product designer, I'm a storyteller at heart — weaving narratives through my designs.

Every design tells a story, and every interface is a journey. I find joy in simple things — a well-crafted espresso, unique travel memories, the crisp pages of a new book, and the quiet buzz of a city at dawn.

Who am I as a designer?

I collaborate closely with cross-functional teams, taking ownership of the complete design process — initial research and ideation, through conceptualization, design, testing, and validation.

I consider myself a storyteller, an active listener, and a tech enthusiast. I use data and research to inform design concepts and decisions — not as decoration, but as the spine of the work.

My design process.

A human-centered process built on the double-diamond — discover and define the right problem, then develop and deliver the right solution. AI speeds up synthesis and exploration along the way; the judgment, the decisions, and the validation stay mine.

I
Discover— research grounded in real behavior.
I start by understanding people, not screens — user interviews, stakeholder conversations, competitive analysis, and workflow mapping to see how people actually work today and where it breaks down. I use AI to help synthesize interview notes and cluster patterns faster, but the questions, the conversations, and the interpretation stay mine.
InterviewsJourney mappingCompetitive analysisSynthesis
II
Definethe right problem before any UI.
Research becomes a clear problem statement, personas, and jobs-to-be-done — then an information architecture the whole team can align behind. This is where scope gets set. Getting the problem right here saves everyone from re-solving it later.
PersonasJTBDProblem framingIA
III
Develop— diverge, then converge on a direction.
I diverge into multiple concepts, wireframe the strongest paths, and build interactive prototypes — extending the design system as I go so the work stays consistent at scale. AI helps me explore more directions and draft components faster; deciding what actually solves the problem is still a design call, not an algorithmic one.
WireframesPrototypesDesign systemFigma
IV
Deliver— validate before it ships.
Usability testing, heuristic evaluation against Nielsen's ten heuristics, A/B experiments, and accessibility audits (WCAG 2.2) tell me what's actually working versus what I assumed would work. I'd rather find the problem in a test session than in production.
Usability testingHeuristic evalA/B testingWCAG 2.2
V
Launch& iterate on what actually happens.
I stay embedded through launch — clear specs and dev-ready tokens for engineering, then watching real usage and feedback to see what the data says versus what we predicted. The loop closes by feeding that back into the next Discover phase.
Dev handoffSpecsAnalyticsIteration
Based in
Frisco, TX
Languages
English · Português · Español
Recognition
Top Performer · McLane 2025
U.S. Design Patents · Geico 2024
Campaign of the Year · 270B Agency 2023
Currently
Previously

What I work with.

The craft and the tooling I bring to AI-driven products and enterprise platforms.

01
AI & agentic design.
Designing for systems that act on their own — where the interface has to make intent, confidence, and control legible to the person supervising it.
Agentic experience designAI/human trust & transparencyBehavior-aware flowsLLM product designAI agentsClaude CodeChatGPT Codex
02
Research & strategy.
Finding the real problem before committing a pixel, then keeping the team pointed at it.
User research & behavioral insightsUsability testingHeuristic evaluationJourney mappingInformation architectureAnalytics reviewA/B testingKPI alignment
03
Design systems & craft.
Interaction design and reusable systems that stay consistent as products and teams scale.
FigmaDesign systemsDesign tokensPrototypingInteraction designWireframingUser flowsAccessibility (WCAG 2.2)
04
Working across the org.
Design lands when engineering, product, and stakeholders are moving together.
Collaboration with PM/EngineeringStakeholder workshopsStorytellingStrategic thinkingPrioritization
AI & product
AI Product Design · Udemy
Generative AI & Design Thinking · Udemy
Research & interaction
Interaction Design for Usability · IxDF
User Research: Methods & Best Practices · IxDF
Craft & accessibility
UI Design · Shift Nudge
Figma UI/UX Design Advanced · Udemy
Accessibility (WCAG 2.2) · Udemy

My inspirations & interests.

Inspiration strikes me in the quiet moments — during early morning jogs or while connecting with nature. I get inspired traveling and exploring cities. I'm an avid photographer, capturing life's unplanned moments, and a sci-fi enthusiast, always intrigued by the blend of technology and human imagination.